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Difference between revisions of "Cloakable"
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− | Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{ | + | Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{f|Sensors|yes|link}} or {{f|SensorArray|yes|link}}. |
− | ''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{ | + | ''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}} does. |
+ | |||
+ | {{Bugs}} | ||
+ | |||
+ | Although <u><b>[[InfantryTypes]]</b></u> | ||
+ | There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u> | ||
+ | But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal |
Latest revision as of 16:28, 28 June 2024
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Flag: | Cloakable |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes |
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.
Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.
Bugs/Side-Effects/Unexpected Limitations
Although InfantryTypes There will be Cloakable=yes
But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal