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Difference between revisions of "DeploysInto"
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− | {{ | + | {{Flag |
− | Specifies the BuildingType into | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=strings (names of [[BuildingTypes]]) | ||
+ | |default=none | ||
+ | |types={{Categ|VehicleTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the [[BuildingType]] that this VehicleType can deploy into (the {{f|UndeploysInto|link}} flag specifies what VehicleType that BuildingType will undeploy into). The specified BuildingType's {{f|Buildup|link}} animation is played as this happens. | ||
+ | |||
+ | {{Bugs}} | ||
+ | *If <b><u><font style="color:blue">AMCV</font></u></b> has <b><u><font style="color:blue">DeploysInto=NACNST</font></u></b> | ||
+ | |||
+ | *If <b><u><font style="color:blue">SMCV</font></u></b> has <b><u><font style="color:blue">DeploysInto=YACNST</font></u></b> | ||
+ | |||
+ | *If <b><u><font style="color:blue">PCV</font></u></b> has <b><u><font style="color:blue">DeploysInto=GACNST</font></u></b> | ||
+ | The game will crash causing the AI to have both <b><u><font style="color:blue">GACNST</font></u></b> and <b><u><font style="color:blue">NACNST</font></u></b> | ||
+ | |||
+ | The game will crash causing the AI to have both<b><u><font style="color:blue">NACNST</font></u></b> and <b><u><font style="color:blue">YACNST</font></u></b> | ||
+ | |||
+ | The game will crash causing the AI to have both<b><u><font style="color:blue">YACNST</font></u></b> and <b><u><font style="color:blue">GACNST</font></u></b> | ||
+ | [[File:DeploysInto glitch.png]] |
Latest revision as of 15:16, 12 July 2024
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Flag: | DeploysInto |
File(s): | Rules(md).ini |
Values: | strings (names of BuildingTypes) |
Default: | none |
Applicable to: | VehicleTypes |
Specifies the BuildingType that this VehicleType can deploy into (the UndeploysInto flag specifies what VehicleType that BuildingType will undeploy into). The specified BuildingType's Buildup animation is played as this happens.
Bugs/Side-Effects/Unexpected Limitations
- If AMCV has DeploysInto=NACNST
- If SMCV has DeploysInto=YACNST
- If PCV has DeploysInto=GACNST
The game will crash causing the AI to have both GACNST and NACNST
The game will crash causing the AI to have bothNACNST and YACNST
The game will crash causing the AI to have bothYACNST and GACNST
![DeploysInto glitch.png](/images/DeploysInto_glitch.png)