Difference between revisions of "Carryall"
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− | {{ | + | {{Flag |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{values|boolean}} | ||
+ | |types={{Categ|AircraftTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ares=yes | ||
+ | }} | ||
Can be set to 'yes' or 'no' and determines whether or not this AircraftType can 'tote' VehicleTypes around the map - in other words, it can be commanded to pick them up and ferry them instead of having the relevant unit 'enter' it as if it was a transport. Note that this only works when attached to a true AircraftType - it will not work if attached to a jump jet type unit (which is a special case VehicleType). An inherent problem in Red Alert 2 is that the cursor you get with this unit is the default 'stop' cursor although this can be changed by editing MOUSE.SHP. This is also used to set a flag on the 'fly' Locomotor= to specify the use of a 'landing' animation. | Can be set to 'yes' or 'no' and determines whether or not this AircraftType can 'tote' VehicleTypes around the map - in other words, it can be commanded to pick them up and ferry them instead of having the relevant unit 'enter' it as if it was a transport. Note that this only works when attached to a true AircraftType - it will not work if attached to a jump jet type unit (which is a special case VehicleType). An inherent problem in Red Alert 2 is that the cursor you get with this unit is the default 'stop' cursor although this can be changed by editing MOUSE.SHP. This is also used to set a flag on the 'fly' Locomotor= to specify the use of a 'landing' animation. | ||
+ | |||
+ | EDITOR's NOTE: When going through the original Rules (both RA2 and YR), you'll find this flag for the Hind Chopper, which was implemented as a JumpJet VehicleType, as opposed to an Aircraft. This could mean that Westwood was planning on extending the Carryall-logic, but either didn't manage it or just decided to scrap the chopper. The Hind is still usable as-is and has its own VXL and HVA in the original MIXs. Do note that the chopper lacks HVA-Animations and seperated sections, and has ridiculous JumpJet-stats. | ||
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+ | [[File:Carryall.png]] | ||
+ | *<b><u>[[AircraftTypes]]</u></b> that is using the <b><u><font style="color:blue">Carryall</font></u></b> tag |
Latest revision as of 07:30, 16 July 2024
Flag: | Carryall |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | AircraftTypes |
Can be set to 'yes' or 'no' and determines whether or not this AircraftType can 'tote' VehicleTypes around the map - in other words, it can be commanded to pick them up and ferry them instead of having the relevant unit 'enter' it as if it was a transport. Note that this only works when attached to a true AircraftType - it will not work if attached to a jump jet type unit (which is a special case VehicleType). An inherent problem in Red Alert 2 is that the cursor you get with this unit is the default 'stop' cursor although this can be changed by editing MOUSE.SHP. This is also used to set a flag on the 'fly' Locomotor= to specify the use of a 'landing' animation.
EDITOR's NOTE: When going through the original Rules (both RA2 and YR), you'll find this flag for the Hind Chopper, which was implemented as a JumpJet VehicleType, as opposed to an Aircraft. This could mean that Westwood was planning on extending the Carryall-logic, but either didn't manage it or just decided to scrap the chopper. The Hind is still usable as-is and has its own VXL and HVA in the original MIXs. Do note that the chopper lacks HVA-Animations and seperated sections, and has ridiculous JumpJet-stats.
- AircraftTypes that is using the Carryall tag