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Difference between revisions of "ChronoDuration"

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|values={{Values|Integer}}
 
|values={{Values|Integer}}
 
|default=0
 
|default=0
|types={{Categ|VehicleTypes}}
+
|types={{Categ|General}}
 
|ra=yes
 
|ra=yes
 
}}
 
}}
Use only with [[Chrono]] tags (Configurable When used under the section [[General]])
+
Use only with [[Chrono]] tags.
  
 
time that a unit will remain chronoshifted before returning to start location <b>(Larger values ​​make it slower for [[VehicleTypes]] to return to its previous position)</b>.
 
time that a unit will remain chronoshifted before returning to start location <b>(Larger values ​​make it slower for [[VehicleTypes]] to return to its previous position)</b>.
 
[[File:ChronoDuration.gif]]
 
[[File:ChronoDuration.gif]]

Revision as of 15:22, 23 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoDuration
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


Use only with Chrono tags.

time that a unit will remain chronoshifted before returning to start location (Larger values ​​make it slower for VehicleTypes to return to its previous position).

ChronoDuration.gif