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Difference between revisions of "High"
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Nighthawk200 (talk | contribs) (Template Updated, parts added. This flag isn't entirely obsolete.) |
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
− | | | + | |hp=yes |
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
− | | | + | |ares=yes |
}} | }} | ||
− | This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. | + | This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR. |
− | + | ==Nots== | |
− | It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR. | + | *In [[Tiberian Sun]], this was used on wall-type buildings. I don't know What is the importance of <b>High=yes</b> to the wall?. |
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Latest revision as of 16:20, 26 July 2024
Flag: | High |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by SubjectToWalls= in RA2/YR.
Nots
- In Tiberian Sun, this was used on wall-type buildings. I don't know What is the importance of High=yes to the wall?.