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Difference between revisions of "NukeSilo"
From ModEnc
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=1 Boolean | |values=1 Boolean | ||
− | |||
|default=no | |default=no | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
This tag makes - if set to "yes" - the BuildingType to which this tag is applied a nuke silo. | This tag makes - if set to "yes" - the BuildingType to which this tag is applied a nuke silo. |
Latest revision as of 12:00, 9 August 2024
Flag: | NukeSilo |
File(s): | Rules(md).ini |
Values: | 1 Boolean |
Default: | no |
Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied a nuke silo.
Once a nuclear missile is about to be launched, the game checks every building the firing player owns for NukeSilo=yes.
The first building to be found to be a nuke silo will fire the nuclear missile and play the corresponding animations.