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Difference between revisions of "CanPassiveAquire"
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− | {{ | + | {{Flag |
− | + | |files={{Categ|Rules(md).ini}} | |
+ | |values={{Values|boolean}} | ||
+ | |types={{Categ|TechnoTypes}} | ||
+ | |default=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. {{f|CanPassiveAquire|no}} does not prevent the object from retaliating automatically, however. | ||
+ | |||
+ | Note Westwood's misspelling of "Acquire". | ||
+ | |||
+ | == See Also == | ||
+ | * [[CanRetaliate]] | ||
+ | * [[CanPassiveAquire.Guard]] | ||
+ | * [[CanPassiveAquire.Cloak]] |
Latest revision as of 15:46, 19 August 2024
Flag: | CanPassiveAquire |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | TechnoTypes |
Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. CanPassiveAquire=no does not prevent the object from retaliating automatically, however.
Note Westwood's misspelling of "Acquire".