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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object can automatically acquire its own targets. This is used as an over-ride as all objects default to 'yes'. NOTE: the tag is spelt wrong although the game does parse this.
|files={{Categ|Rules(md).ini}}
|values={{Values|boolean}}
|types={{Categ|TechnoTypes}}
|default=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. {{f|CanPassiveAquire|no}} does not prevent the object from retaliating automatically, however.
 
Note Westwood's misspelling of "Acquire".
 
== See Also ==
* [[CanRetaliate]]
* [[CanPassiveAquire.Guard]]
* [[CanPassiveAquire.Cloak]]

Latest revision as of 13:46, 19 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanPassiveAquire
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes


Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. CanPassiveAquire=no does not prevent the object from retaliating automatically, however.

Note Westwood's misspelling of "Acquire".

See Also