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{{ | {{Flag | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|boolean}} | |||
|types={{Categ|TechnoTypes}} | |||
|default=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. {{f|CanPassiveAquire|no}} does not prevent the object from retaliating automatically, however. | |||
Note Westwood's misspelling of "Acquire". | |||
== See Also == | |||
* [[CanRetaliate]] | |||
* [[CanPassiveAquire.Guard]] | |||
* [[CanPassiveAquire.Cloak]] |
Latest revision as of 13:46, 19 August 2024
Flag: | CanPassiveAquire |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | TechnoTypes |
Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. CanPassiveAquire=no does not prevent the object from retaliating automatically, however.
Note Westwood's misspelling of "Acquire".