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LaserFencePost: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Laser Fence Post. Game automatically connects two of these structures with laser fence. Laser fence is a structure with LaserFence=yes set. Connection between the two posts is subject to power requirements, distance between posts defined by GuardRange flag and terrain being suitable for connection. This is special case of the wall logic, where this structure acts as a corner post to connect the fences. | |||
{{Bugs}} | |||
*If a wall-type building has this tag The game will not display the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).<br> | |||
[[File:Wall use tag LaserFencePost=yes.gif]] |
Latest revision as of 10:00, 26 September 2024
Flag: | LaserFencePost |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Laser Fence Post. Game automatically connects two of these structures with laser fence. Laser fence is a structure with LaserFence=yes set. Connection between the two posts is subject to power requirements, distance between posts defined by GuardRange flag and terrain being suitable for connection. This is special case of the wall logic, where this structure acts as a corner post to connect the fences.
Bugs/Side-Effects/Unexpected Limitations
- If a wall-type building has this tag The game will not display the number of cells between which a new wall can be connected to an existing wall (assuming there are no obstructions).