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Difference between revisions of "AmbientSound"

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{{Flag
 
{{Flag
|name=AmbientSound
+
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
+
|files={{Categ|Rules(md).ini}}
|values={{values|string}}
+
|values=Strings (names of [[Sound]]s)
|special=
+
|default=none
|default=
+
|types={{categ|TechnoTypes}},{{categ|Projectile}}(Only when there is no {{f|Inviso|yes|link}} tag)
|ra2obsolete=
 
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
|ares=yes
 
|
 
 
}}
 
}}
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).
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Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the [[VoiceComment]]= statement could have been used to the same effect).

Latest revision as of 18:52, 11 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AmbientSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: TechnoTypes,Projectile(Only when there is no Inviso=yes tag)


Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).