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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType gets an 'enter' cursor over any VehicleType which does not have the same Owner=. In this case, the 'enter' cursor will over-ride all other cursors. TIP: if you also give this unit Thief=yes then you can perfectly replicate the Mutant Hijacker from Tiberian Sun without the need for any further coding.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Booleans
|default=no
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}
|ra=no
|cs=no
|am=no
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}<br />
Specifies whether or not this [[InfantryType]] can enter an enemy [[VehicleType]] and capture it in a similar manner to an {{f|Engineer|link}} capturing a [[BuildingType]]. Also referred to as 'hijacking'.
 
In {{Ra2}} and {{Yr}}, the [[InfantryTypes]] must also have {{f|Thief|yes|link}} set otherwise it will get the 'enter' cursor on the target [[VehicleType]] but will not, in fact, be able to enter it. {{f|Thief|yes|link}} also allows the [[InfantryType]] to enter enemy ore refineries, so the [[InfantryType]] also needs to be given {{f|Agent|yes|link}} and {{f|Infiltrate|yes|link}} (giving it full {{Ra2}} Spy capabilities), or {{f|Infiltrate|no|link}}
 
{{f|NonVehicle|yes|link}} set on a [[VehicleType]] prevents a {{f|VehicleThief|link}} from capturing it, however this also invokes additional, possibly undesirable logic.
 
==See also==
{{f|Thief|link}} - this must be set to {{tt|yes}} for {{f|VehicleThief|yes|link}} to work correctly, however there is a bug with {{f|Thief|link}} that you should be aware of.

Latest revision as of 12:38, 12 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VehicleThief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes,VehicleTypes



Specifies whether or not this InfantryType can enter an enemy VehicleType and capture it in a similar manner to an Engineer capturing a BuildingType. Also referred to as 'hijacking'.

In Red Alert 2 and Yuri's Revenge, the InfantryTypes must also have Thief=yes set otherwise it will get the 'enter' cursor on the target VehicleType but will not, in fact, be able to enter it. Thief=yes also allows the InfantryType to enter enemy ore refineries, so the InfantryType also needs to be given Agent=yes and Infiltrate=yes (giving it full Red Alert 2 Spy capabilities), or Infiltrate=no

NonVehicle=yes set on a VehicleType prevents a VehicleThief from capturing it, however this also invokes additional, possibly undesirable logic.

See also

Thief - this must be set to yes for VehicleThief=yes to work correctly, however there is a bug with Thief that you should be aware of.