ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "FirersPalette"

From ModEnc
Jump to: navigation, search
m (Template updated)
m
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Flag
 
{{Flag
|name=FirersPalette
+
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
Line 10: Line 10:
 
}}
 
}}
  
If set, the projectile will be drawn in the firing object's palette rather than its own. This also makes the projectile remappable.
+
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.<br>
 +
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the [[Color]] tag to define other colors that the Voxel object supports).

Latest revision as of 17:41, 15 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirersPalette
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.

Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the Color tag to define other colors that the Voxel object supports).