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Difference between revisions of "FirersPalette"

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(Added note about voxels)
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If set, the projectile will be drawn in the firing object's palette rather than its own. This also makes the projectile remappable.
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If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.<br>
 
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'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the [[Color]] tag to define other colors that the Voxel object supports).
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.
 

Latest revision as of 17:41, 15 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirersPalette
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.

Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the Color tag to define other colors that the Voxel object supports).