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Difference between revisions of "Points"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the number of points awarded to the player for destroying this object for scoring purposes. This is now partly obsolete as the 'Par Time' system is used for scoring purposes in single player missions and a straight kill/loss ratio along with economy is used in multiplayer.
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|name={{PAGENAME}}
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|files={{Categ|ini=Rules}}
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|values={{Values|Integer}}
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|types={{Categ|TechnoTypes}}
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|default=0
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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}}
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== In Red Alert ==
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Specifies the number of points awarded for destroying this [[TechnoType|object]] for scoring purposes.
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== In Tiberian Sun ==
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Appears to be redundant. Object's [[cost]] is used for veterancy and multiplayer scoring purposes.
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== Red Alert 2 and Yuri's Revenge ==
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This flag is obsolete in RA2 and YR as the new 'Par Time' system is used as the scoring method in singleplayer missions and a straight kill/loss ratio along with economy is used in multiplayer.

Latest revision as of 11:43, 22 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Points
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: TechnoTypes


In Red Alert

Specifies the number of points awarded for destroying this object for scoring purposes.

In Tiberian Sun

Appears to be redundant. Object's cost is used for veterancy and multiplayer scoring purposes.

Red Alert 2 and Yuri's Revenge

This flag is obsolete in RA2 and YR as the new 'Par Time' system is used as the scoring method in singleplayer missions and a straight kill/loss ratio along with economy is used in multiplayer.