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Difference between revisions of "VoiceSinking"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the sound to make when a VehicleType with Naval=yes set is destroyed if its Weight= is greater than the value specified by ShipSinkingWeight= in the [General] section. If the vehicle meets both of those criteria then this tag should be used in place of VoiceDie=. Should be set to a valid entry from SOUND.INI.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=Strings (names of [[Sound]]s)
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|default=none
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|types={{categ|TechnoTypes}}
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|ra2=yes
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|yr=yes
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}}
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Specifies the sound to make when a VehicleType with {{f|Naval|yes|link}} set is destroyed if its {{f|Weight|||link}} is greater than the value specified by {{f|ShipSinkingWeight||link}} in the [[General]] section. If the vehicle meets both of those criteria then this tag should be used in place of {{f|VoiceDie||link}}. Should be set to a valid entry from SOUND.INI.

Latest revision as of 16:56, 22 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoiceSinking
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: TechnoTypes


Specifies the sound to make when a VehicleType with Naval=yes set is destroyed if its Weight is greater than the value specified by ShipSinkingWeight= in the General section. If the vehicle meets both of those criteria then this tag should be used in place of VoiceDie=. Should be set to a valid entry from SOUND.INI.