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Difference between revisions of "FireWhileMoving"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the unit with this weapon must stop within the Range= of this weapon and fire it - it cannot fire the weapon whilst on the move. This was introduced to ensure the Floating Disk stayed stationary above its target when using its 'drain' weapon.<br />
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|values={{Values|bool}}
(Yuri's Revenge Only)
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|default=no
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|types=[[Weapons]]
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|yr=yes
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}}
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Specifies whether or not the unit attempting to fire this weapon must stop before doing so - it cannot fire the weapon whilst on the move. This was introduced to ensure the Floating Disk stayed stationary above its target when using its 'drain' weapon.  
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==See also==
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* [[MobileFire]]
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* [[NoMovingFire]]

Latest revision as of 17:01, 22 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FireWhileMoving
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Specifies whether or not the unit attempting to fire this weapon must stop before doing so - it cannot fire the weapon whilst on the move. This was introduced to ensure the Floating Disk stayed stationary above its target when using its 'drain' weapon.

See also