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ChronoReinfDelay: Difference between revisions
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m Adding default as per General -> Applicable INI Flags |
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{{Flag | {{Flag | ||
|values={{Values|unsigned integers}} | |values={{Values|unsigned integers}} | ||
|default=60 | |default=180 ;<del>60</del> | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|ra2=yes | |ra2=yes | ||
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|rp=yes | |rp=yes | ||
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'''ChronoReinfDelay''' specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay. | |||
Latest revision as of 11:23, 27 October 2024
Flag: | ChronoReinfDelay |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 180 ; |
Applicable to: | General |
ChronoReinfDelay specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.