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TurretAnimZAdjust: Difference between revisions
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{{ | {{Flag | ||
Amount to fudge this turret animation by so that it appears further towards or away from the players view, with negative values meaning 'out of the screen' and positive values meaning 'into the screen'. Used to ensure that the structure's turret appears properly and is not obscured by either the its other animations or even the structure image itself. | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Amount to fudge this turret animation by so that it appears further towards or away from the players view, with negative values meaning 'out of the screen' and positive values meaning 'into the screen'. Used to ensure that the structure's turret appears properly and is not obscured by either the its other animations or even the structure image itself. | |||
==See also== | |||
* [[TurretAnimX]] | |||
* [[TurretAnimY]] |
Latest revision as of 08:53, 21 December 2024
Flag: | TurretAnimZAdjust |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Amount to fudge this turret animation by so that it appears further towards or away from the players view, with negative values meaning 'out of the screen' and positive values meaning 'into the screen'. Used to ensure that the structure's turret appears properly and is not obscured by either the its other animations or even the structure image itself.