ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AreaFire: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and specifies whether or not the weapon is fired at the cell currently occupied by the firer and does damage in a radius around it. This is used for the 'deploy' type weapons such as the Desolator. NOTE: due to this logic, this only works on Secondary= weapons whose function requires the unit to deploy.
|values={{values|Boolean}}
|default=No
|types={{Categ|Weapon|Weapons}}
|ra2=yes
|yr=yes
|rp=yes}}
 
Setting this tag to "yes" causes this weapon's warhead to be detonated at the cell currently occupied by the firer, instead of firing the weapon at the target.
Due to the way the logic is handled, infantry can use such weapons only as their deploy weapon. Otherwise, they will not fire it at all.
 
==Bugs==
*'''AreaFire=yes''' makes [[Primary]],[[ElitePrimary]] unable to actually attack. If the target is further than the attack range, [[TechnoTypes]] will attempt to move towards it. But when that goal is found The attack cursor will now be changed to a NoMove cursor instead.

Latest revision as of 01:39, 22 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AreaFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: Weapons


Setting this tag to "yes" causes this weapon's warhead to be detonated at the cell currently occupied by the firer, instead of firing the weapon at the target. Due to the way the logic is handled, infantry can use such weapons only as their deploy weapon. Otherwise, they will not fire it at all.

Bugs

  • AreaFire=yes makes Primary,ElitePrimary unable to actually attack. If the target is further than the attack range, TechnoTypes will attempt to move towards it. But when that goal is found The attack cursor will now be changed to a NoMove cursor instead.