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Talk:WalkRate: Difference between revisions
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Created page with "==WalkRate≤0 is not a bug== I would say it's not a bug nor an unexpected limitation. Why would anyone ever want to use zero or negative animation playback rate?<br/> – Crimsonum ~~~~~" |
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I would say it's not a bug nor an unexpected limitation. Why would anyone ever want to use zero or negative animation playback rate?<br/> | I would say it's not a bug nor an unexpected limitation. Why would anyone ever want to use zero or negative animation playback rate?<br/> | ||
– Crimsonum 12:11, 25 January 2025 (UTC) | – Crimsonum 12:11, 25 January 2025 (UTC) | ||
<Testid123><br> | |||
1.It is not a defect. So why does the game show [[IE]]? Can you answer me? (Was that [[Westwood]]'s intention?) | |||
2. And before reaching the number '''1''', didn't it pass the number '''0''' before? |
Latest revision as of 12:40, 25 January 2025
WalkRate≤0 is not a bug
I would say it's not a bug nor an unexpected limitation. Why would anyone ever want to use zero or negative animation playback rate?
– Crimsonum 12:11, 25 January 2025 (UTC)
<Testid123>
1.It is not a defect. So why does the game show IE? Can you answer me? (Was that Westwood's intention?)
2. And before reaching the number 1, didn't it pass the number 0 before?