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BunkerWallsDownSound: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{Values|bool}} | |values={{Values|bool}} | ||
|default= | |default=none | ||
|types={{categ|BuildingTypes}} | |types={{categ|BuildingTypes}} | ||
|yr=yes | |yr=yes |
Revision as of 05:11, 5 February 2025
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Flag: | BunkerWallsDownSound |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | none |
Applicable to: | BuildingTypes |
This specifies the sound to make when a VehicleTypes enters a BuildingType with Bunker=yes set and the walls go back down. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)
Note
- If you want to hear different sounds in different buildings, disable this tag, (BunkerWallsDownSound=Dummy) Then add sound to the animation in the tag SpecialAnimThree,SpecialAnimThreeDamaged of buildings instead.