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BunkerWallsDownSound: Difference between revisions

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Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|values={{Values|bool}}
|default=no
|default=none
|types={{categ|BuildingTypes}}
|types={{categ|BuildingTypes}}
|yr=yes
|yr=yes

Revision as of 05:11, 5 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BunkerWallsDownSound
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: none
Applicable to: BuildingTypes


This specifies the sound to make when a VehicleTypes enters a BuildingType with Bunker=yes set and the walls go back down. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)

Note

  • If you want to hear different sounds in different buildings, disable this tag, (BunkerWallsDownSound=Dummy) Then add sound to the animation in the tag SpecialAnimThree,SpecialAnimThreeDamaged of buildings instead.

See Also

BunkerWallsUpSound