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OpenTopped: Difference between revisions

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Created (well, another hiccup)
 
4SG (talk | contribs)
m BuildingType problem not exclusive to Yuri Bio Reactor and clarified why it happens; removed html
 
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Line 3: Line 3:
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}
|types={{Categ|VehicleTypes}},{{Categ|AircraftTypes}},{{Categ|BuildingTypes}}
|games=[[YR]]
|yr=yes
|rp=yes
}}
}}
If the object has both this flag and the capability to carry [[passengers]], the passengers will be able to fire out while being inside.


If the object has both this flag and the capability to carry [[passengers]], the passengers will be able to fire out while being inside.
If units that enter the OpenTopped vehicle have a lower Range value on their weapon than the actual OpenTopped vehicle itself has, the Opentopped weapon will no longer respect it's own Range value and will instead fire with the Range of the occupying passenger's weapons. Giving potential passengers a [[GuardRange]] equal to or lower than the carrier vehicle's weapon will circumvent this.
 
When using this tag with a [[BuildingType]] without an [[ExitCoord]] set will cause [[InfantryTypes]] exiting that building to attack it, trying to occupy the central cell.

Latest revision as of 22:16, 27 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OpenTopped
File(s): Rulesmd.ini
Values: boolean
Default: no
Applicable to: VehicleTypes,AircraftTypes,BuildingTypes


If the object has both this flag and the capability to carry passengers, the passengers will be able to fire out while being inside.

If units that enter the OpenTopped vehicle have a lower Range value on their weapon than the actual OpenTopped vehicle itself has, the Opentopped weapon will no longer respect it's own Range value and will instead fire with the Range of the occupying passenger's weapons. Giving potential passengers a GuardRange equal to or lower than the carrier vehicle's weapon will circumvent this.

When using this tag with a BuildingType without an ExitCoord set will cause InfantryTypes exiting that building to attack it, trying to occupy the central cell.