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{{DeeZireInclusion}}<br />
{{Flag
The delay in frames between random lightning bolts from a Super Weapon with Type=WeatherStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
|name=LightningScatterDelay
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=0
|types={{Categ|General}}
|ra2=yes
|yr=yes
|rp=yes
}}
The delay in frames between random lightning bolts from a Super Weapon with {{f|Type|LightningStorm|link}}. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
*It not only controls the interval, but also the number of clouds generated each time.
**Of course, under [[Ares]], you can use the [[Lightning.ScatterDelay]] and [[Lightning.ScatterCount]] statements to define them separately.

Revision as of 15:34, 15 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightningScatterDelay
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


The delay in frames between random lightning bolts from a Super Weapon with Type=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.