ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

TotalAITeamCap: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and 'pool' teams which may be created by the relevant Action= in a map file. Listed by difficulty level, Brutal, Medium, Easy.
|values={{values|intlist|integers, one for each Difficulty level}}
|default=0,0,0
|types={{Categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and ''' 'pool' ''' teams which may be created by the relevant {{f|Action||link}} in a map file. Listed by difficulty level,'''Brutal''','''Medium''','''Easy'''.

Revision as of 15:45, 15 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TotalAITeamCap
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: integers, one for each Difficulty level)
Default: 0,0,0
Applicable to: General


The total number of team types the AI will aspire to have at any one time to assign to specific missions. These are in addition to general unit creation and 'pool' teams which may be created by the relevant Action= in a map file. Listed by difficulty level,Brutal,Medium,Easy.