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DeployFire: Difference between revisions

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m Adding revision category for pages potentially improperly "converted".
 
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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
;;|types={{Categ|Technoes}}
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}
|values={{values|unsigned integers}}
|values={{values|bool}}
|default=1
|default=no
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
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==See also==
==See also==
* [[IsSimpleDeployer]]
* [[IsSimpleDeployer]]
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 18:47, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes,VehicleTypes


Can be set to 'yes' or 'no' and determines if this unit can be given the 'deploy' order, which will cause it to fire the weapon determined by DeployFireWeapon at the ground underneath itself.

Notes

  • For infantry units, the ART(MD).INI sequence should also specify which frames of its image sequence are to be used when it is deployed. If this is omitted, the unit will be unable to deploy if ordered to.
  • For Ra2 This tag cannot be used with VehicleTypes

See also