ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

MoveSound: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
ATHSE (talk | contribs)
+tt
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound made by this VehicleType or InfantryType when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Sound Objects
|default=none
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}}
|ra2=yes
|yr=yes
}}
Specifies the sound made by this unit when it moves, or changes direction to move. Can be set to any valid entry from the {{ini|sound}} file.
 
== Notes ==
Setting an [[IdleRate]] on vehicles to non-zero values, ie. <tt>IdleRate=25</tt>, will cause the <tt>MoveSound</tt> to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.

Latest revision as of 19:57, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MoveSound
File(s): Rules(md).ini
Values: Sound Objects
Default: none
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes


Specifies the sound made by this unit when it moves, or changes direction to move. Can be set to any valid entry from the sound(md).ini file.

Notes

Setting an IdleRate on vehicles to non-zero values, ie. IdleRate=25, will cause the MoveSound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.