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MoveSound: Difference between revisions
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{{ | {{Flag | ||
Specifies the sound made by this | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Sound Objects | |||
|default=none | |||
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the sound made by this unit when it moves, or changes direction to move. Can be set to any valid entry from the {{ini|sound}} file. | |||
== Notes == | |||
Setting an [[IdleRate]] on vehicles to non-zero values, ie. <tt>IdleRate=25</tt>, will cause the <tt>MoveSound</tt> to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect. |
Latest revision as of 19:57, 20 April 2025
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Flag: | MoveSound |
File(s): | Rules(md).ini |
Values: | Sound Objects |
Default: | none |
Applicable to: | InfantryTypes,VehicleTypes,AircraftTypes |
Specifies the sound made by this unit when it moves, or changes direction to move. Can be set to any valid entry from the sound(md).ini file.
Notes
Setting an IdleRate on vehicles to non-zero values, ie. IdleRate=25, will cause the MoveSound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.