ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Sight: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Template Updated
m Adding revision category for pages potentially improperly "converted".
(One intermediate revision by one other user not shown)
Line 17: Line 17:


This flag specifies the distance in [[cell]]s that the unit can see into the shroud. It can be set to any positive integer, but setting it higher than 11 will have the same effect as setting it to 11.
This flag specifies the distance in [[cell]]s that the unit can see into the shroud. It can be set to any positive integer, but setting it higher than 11 will have the same effect as setting it to 11.
For <b>[[Red Alert]]</b> sight is limited to <b><font style="color:red">10</font></b> ;Value greater than that will block vision <u>(Sight=<font style="color:red"><b>0</b></font>)</u>.


According to [[The Guide]], {{tt|Sight}} is also used for targeting and guard mode purposes. '''(NEEDS REVISION)'''
According to [[The Guide]], {{tt|Sight}} is also used for targeting and guard mode purposes. '''(NEEDS REVISION)'''
Line 23: Line 25:
#As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of {{tt|Sight}} to be 11, not 10.
#As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of {{tt|Sight}} to be 11, not 10.
#Although originally expanded to 120, this limit got re-introduced in RP 1.04c to avoid major problems that it caused. It is possible that later versions of the patch may try again to eliminate it.
#Although originally expanded to 120, this limit got re-introduced in RP 1.04c to avoid major problems that it caused. It is possible that later versions of the patch may try again to eliminate it.
[[Category:Review for fake conversion and revert if necessary]]

Revision as of 20:19, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sight
File(s): Rules(md).ini
Values: integer (0-11)
Default: 1
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the distance in cells that the unit can see into the shroud. It can be set to any positive integer, but setting it higher than 11 will have the same effect as setting it to 11.

For Red Alert sight is limited to 10 ;Value greater than that will block vision (Sight=0).

According to The Guide, Sight is also used for targeting and guard mode purposes. (NEEDS REVISION)

Rock Patch

  1. As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of Sight to be 11, not 10.
  2. Although originally expanded to 120, this limit got re-introduced in RP 1.04c to avoid major problems that it caused. It is possible that later versions of the patch may try again to eliminate it.