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{{DeeZireInclusion}}<br />
{{Flag
Used by the AI when it is considering what to build next and supports the ability for the AI to play properly in Unholy Alliance games. Should be set to '0' for Allied AI players, '1' for Soviet AI players and '2' for Yuri AI players.
|files={{categ|ini=rules}}
|values={{values|signed integers}}
|default=&ndash;1
|types={{categ|BuildingTypes}}
|ra2=yes
|yr=yes
}}
{{Tt|AIBasePlanningSide}} must be set on all [[BuildingTypes]] for the AI to be able to use them correctly, only the [[Sides|Side]] it belongs to will build it.
 
In {{ra2}} and {{yr}}, every [[Sides|Side]] has its own version of a building, but due to the fact that every building has its [[Owner]] set to every [[Houses|House]], and the AI tends to ignore [[Prerequisite]] values, it needs a simple method of controlling which faction builds which building.
 
Below is a table of acceptable values:
{| class="wikitable"
|-
! Parameter !! Side Selected
|-
|&dash;1
|All sides
|-
|0
|Allied (aka GDI)
|-
|1
|Soviet (aka NOD)
|-
|2
|YuriCountry (YR only)
|-
|3
|Fourth Side (Requires engine extension)
|-
|...
|Etc..
|-
|}
 
==Notes==
On non-building [[TechnoTypes]], this tag only influences the [[Cameo Sorting]] order.
 
{{Tt|AIBasePlanningSide}} affects the [[Stolen Tech Logic]].

Latest revision as of 03:35, 22 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIBasePlanningSide
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: –1
Applicable to: BuildingTypes


AIBasePlanningSide must be set on all BuildingTypes for the AI to be able to use them correctly, only the Side it belongs to will build it.

In Red Alert 2 and Yuri's Revenge, every Side has its own version of a building, but due to the fact that every building has its Owner set to every House, and the AI tends to ignore Prerequisite values, it needs a simple method of controlling which faction builds which building.

Below is a table of acceptable values:

Parameter Side Selected
‐1 All sides
0 Allied (aka GDI)
1 Soviet (aka NOD)
2 YuriCountry (YR only)
3 Fourth Side (Requires engine extension)
... Etc..

Notes

On non-building TechnoTypes, this tag only influences the Cameo Sorting order.

AIBasePlanningSide affects the Stolen Tech Logic.