ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

OmniCrusher: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
DeathFish (talk | contribs)
OmniCrusher must Crusher=yes
 
(7 intermediate revisions by 5 users not shown)
Line 6: Line 6:
|default=no
|default=no
|types={{Categ|VehicleTypes}}
|types={{Categ|VehicleTypes}}
|games=[[YR]]
|yr=yes
|rp=yes
}}
}}


Specifies whether this VehicleType can crush other objects, including those labeled {{TTL|Crushable|no}}.
Specifies whether this VehicleType can crush other objects, including those labeled {{f|Crushable|no|link}}. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.


This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other.
In fact, the reason why it can ignore {{f|Crushable|no|link}} is because it only follows the setting of {{f|OmniCrushResistant|yes|link}}, rather than having a "higher-level crush"<br>
for example: <br>
{{f|Crusher|yes|link}} & {{f|OmniCrusher|yes|link}} vehicles can take effect on a {{f|Crushable|yes|link}} & {{f|OmniCrushResistant|yes|link}} vehicle
{{Bugs}}
Although the operation of the two compaction methods is separate as shown in the example, but {{f|OmniCrusher|yes|link}} only takes effect when <font style="color:red"><b>Crusher=yes</b></font>, which means it cannot be used alone.


==See also==
==See also==
*[[Who crushes whom]]
*[[Who crushes whom]]

Latest revision as of 07:45, 20 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OmniCrusher
File(s): Rulesmd.ini
Values: boolean
Special Values: None
Default: no
Applicable to: VehicleTypes


Specifies whether this VehicleType can crush other objects, including those labeled Crushable=no. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.

This OmniCrusher should best have the tag OmniCrushResistant=yes set, to prevent two of the same type trying to crush each other.

In fact, the reason why it can ignore Crushable=no is because it only follows the setting of OmniCrushResistant=yes, rather than having a "higher-level crush"
for example:
Crusher=yes & OmniCrusher=yes vehicles can take effect on a Crushable=yes & OmniCrushResistant=yes vehicle

Bugs/Side-Effects/Unexpected Limitations

Although the operation of the two compaction methods is separate as shown in the example, but OmniCrusher=yes only takes effect when Crusher=yes, which means it cannot be used alone.

See also