ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Implementing Stealth Generators: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
This creates a | This creates a mobile stealth generator like in {{fs}}. This simply involves creating a vehicle, a structure, and adding some key tags. | ||
<pre>[Vehicle] | |||
DeploysInto=XXXX (whatever your deploying building is called)</pre> | |||
= | <pre>[Building] | ||
CloakGenerator=yes | |||
CloakRadiusInCells=<integer></pre> | |||
{{f|CloakGenerator|yes|link}} will indicate to the game that this structure should cloak anything within its {{f|CloakRadiusInCells|link}}, which should be a whole number value. | |||
CloakGenerator | |||
CloakRadiusInCells | |||
CloakGenerators can cause '''major''' lag in RA2/YR. This is due to RA2's increased graphics size, and also the presence of {{f|DoubleThick|yes|link}} on many art entries. | |||
To reduce this lag, you should keep {{f|CloakRadiusInCells|link}} to a low value, as well as removing the {{f|DoubleThick|yes|link}} entry on art entries. | |||
{{f|CloakRadiusInCells|0|link}} has no effect. | |||
The same deploying logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference. | |||
[[category:Tutorials]] | [[category:RA2/YR Tutorials]] |
Latest revision as of 08:08, 27 November 2009
This creates a mobile stealth generator like in Firestorm. This simply involves creating a vehicle, a structure, and adding some key tags.
[Vehicle] DeploysInto=XXXX (whatever your deploying building is called)
[Building] CloakGenerator=yes CloakRadiusInCells=<integer>
CloakGenerator=yes will indicate to the game that this structure should cloak anything within its CloakRadiusInCells, which should be a whole number value.
CloakGenerators can cause major lag in RA2/YR. This is due to RA2's increased graphics size, and also the presence of DoubleThick=yes on many art entries.
To reduce this lag, you should keep CloakRadiusInCells to a low value, as well as removing the DoubleThick=yes entry on art entries.
CloakRadiusInCells=0 has no effect.
The same deploying logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.