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m changed link (Westwood needs a spellchecker, they named the tag Eligib'''i'''leForAllyBuilding ) |
m Dedeezirified completed, only four words remain unchanged in the content. Tag: Undo |
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|name=Adjacent | |name=Adjacent | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=integer | |values={{Values|unsigned integer}} | ||
|default=3 | |default=3 | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
After constructing a building in-game you are only allowed to place it near your existing | After constructing a [[BuildingTypes|building]] in-game you are only allowed to place it near your existing structures, up to a distance in cells as defined by <tt>Adjacent=</tt> away, provided the nearby building also has {{f|BaseNormal|yes|link}} set. | ||
<tt>Adjacent=</tt> | <tt>Adjacent=0</tt> means the new building must be placed in contact with an existing building without gap. | ||
<tt>Adjacent=1</tt> means there can be at most a 1 cell gap between an existing building and the new building. | |||
== See also == | == Notes == | ||
This effect only applies to Human players. For AI building placement, [[AIBaseSpacing]] is used instead of <tt>Adjacent</tt>. | |||
Negative values will permanently disable placement. | |||
Specifying too large a value, such as <tt>Adjacent=10000</tt>, will affect the game's speed. | |||
==See also== | |||
[[DeploysInto]] | |||
[[AIBaseNormal]] (Ares 3.0 only) | |||
[[EligibileForAllyBuilding]] |
Latest revision as of 18:51, 20 April 2025
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Flag: | Adjacent |
File(s): | Rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 3 |
Applicable to: | BuildingTypes |
After constructing a building in-game you are only allowed to place it near your existing structures, up to a distance in cells as defined by Adjacent= away, provided the nearby building also has BaseNormal=yes set.
Adjacent=0 means the new building must be placed in contact with an existing building without gap.
Adjacent=1 means there can be at most a 1 cell gap between an existing building and the new building.
Notes
This effect only applies to Human players. For AI building placement, AIBaseSpacing is used instead of Adjacent.
Negative values will permanently disable placement.
Specifying too large a value, such as Adjacent=10000, will affect the game's speed.
See also
AIBaseNormal (Ares 3.0 only)