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m changed link (Westwood needs a spellchecker, they named the tag Eligib'''i'''leForAllyBuilding )
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|name=Adjacent
|name=Adjacent
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integer
|values={{Values|unsigned integer}}
|default=3
|default=3
|special= -1 to -2147483647
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}
After constructing a [[BuildingTypes|building]] in-game you are only allowed to place it near your existing structures.


After constructing a building in-game you are only allowed to place it near your existing {{TTL|Structures}}. There are two flags that control this.
{{f|Adjacent}} specifies the maximum number of cells away from one of your existing buildings (that does not have {{f|BaseNormal|no|link}} set) that you may place the new building.
One flag goes on the building you are placing and that flag is {{TTL|Adjacent}}<tt>=</tt>.
{{f|Adjacent|0}} means the new building must be placed in contact with an existing building - there must be no gap. {{f|Adjacent|1}} means there can be at most a 1 cell gap between an existing building and the new building. And so on.<br>
The other flag goes on all other {{TTL|BuildingTypes}} and that is <tt>BaseNormal=</tt>.


<tt>Adjacent=</tt> specifies the maximum number of cells away from one of your existing buildings (that does not have {{TTL|BaseNormal}}<tt>=no</tt> set) that you may place the new building.
A building with {{f|Adjacent|1}} set can be placed both 1 cell North-East and 1 cell North-West of an existing building at the same time (i.e. diagonally).<br>For AI building placements, [[AIBaseSpacing]] is used instead of {{f|Adjacent}}.<br>If <b>Adjacent=0</b> then we cannot place [[ BuildingTypes]], but it is exempt from the tag. [[DeploysInto]].<br>
An adjacency value of zero means the new building must be placed in contact with an existing building - there must be no gap. An adjacency value of 1 means there can be at most a 1 cell gap between an existing building and the new building.
'''Special Values''' ​​-1 to -2147483647 will result in players being unable to place [[BuildingTypes]] But the AI ​​can and places those [[BuildingTypes]] normally.<br>[[File:Adjacent=-1.png]]
{{Bugs}}
Specifying too large a value, such as '''Adjacent=10000''' will affect the game's speed.


Adjacency rules count North-East and North-West directions separately (a building with <tt>Adjacent=1</tt> set can be placed both 1 cell North-East away from an existing building and 1 cell North-West at the same time, i.e. diagonally).
=See also=
 
*[[BaseNormal]]
== See also ==
*[[EligibileForAllyBuilding]]
*{{TTL|BaseNormal}}
*{{TTL|EligibileForAllyBuilding}}

Latest revision as of 13:36, 9 October 2024

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Flag: Adjacent
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: -1 to -2147483647
Default: 3
Applicable to: BuildingTypes


After constructing a building in-game you are only allowed to place it near your existing structures.

Adjacent specifies the maximum number of cells away from one of your existing buildings (that does not have BaseNormal=no set) that you may place the new building. Adjacent=0 means the new building must be placed in contact with an existing building - there must be no gap. Adjacent=1 means there can be at most a 1 cell gap between an existing building and the new building. And so on.

A building with Adjacent=1 set can be placed both 1 cell North-East and 1 cell North-West of an existing building at the same time (i.e. diagonally).
For AI building placements, AIBaseSpacing is used instead of Adjacent.
If Adjacent=0 then we cannot place BuildingTypes, but it is exempt from the tag. DeploysInto.
Special Values ​​-1 to -2147483647 will result in players being unable to place BuildingTypes But the AI ​​can and places those BuildingTypes normally.

Bugs/Side-Effects/Unexpected Limitations

Specifying too large a value, such as Adjacent=10000 will affect the game's speed.

See also