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Remapable: Difference between revisions
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|values={{values|boolean}} | |values={{values|boolean}} | ||
|default=no | |default=no | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |tsobsolete=yes | ||
}} | }} | ||
Presumably, this flag was intended to control whether or not this [[TechnoType]]'s image has pixels that should be remapped according to the [[House|owner's]] [[color]]. However, in all the games that it's present, the flag is entirely redundant: it is only read, no logic is tied to it. If the object uses the unit* [[PAL|palette]] and remappable colors are present in the object's art (color indexes 16–31), then those colors are always remapped. |
Latest revision as of 13:04, 8 April 2021
Flag: | Remapable |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Logic related to Remapable, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Presumably, this flag was intended to control whether or not this TechnoType's image has pixels that should be remapped according to the owner's color. However, in all the games that it's present, the flag is entirely redundant: it is only read, no logic is tied to it. If the object uses the unit* palette and remappable colors are present in the object's art (color indexes 16–31), then those colors are always remapped.