BaseNormal: Difference between revisions
Rewrite, previous seemed overly complicated/condescending. |
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|default=yes | |default=yes | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
Specifies whether or not this [[BuildingType|building type]] expands the area in which you can place further buildings. Generally, base defenses do not expand the player's build area while production buildings do.<br> | |||
The distance you may place new buildings away from a building type with {{f|BaseNormal|yes|linkl}} set is determined by the new building type's {{f|Adjacent|link}} flag. | |||
''' | ==Inconsistencies in {{yr}}== | ||
It seems that the developers forgot to add {{f|BaseNormal|no|link}} to some [[BuildingTypes|building types]] that should not have had the default {{f|BaseNormal|yes|link}}. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower '''({{tt|YAPSYT}})''' and the Allied Gap Generator '''({{tt|GAGAP}})''', both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the [[UMP]]. | |||
== | ==Nots== | ||
For [[Red Alert]] this can be used with [[BuildingTypes]] Wall types as well. | |||
=See also= | ==See also== | ||
* | *[[Adjacent]] | ||
* | *[[EligibileForAllyBuilding]] | ||
* | *[[IsBase]] |
Latest revision as of 11:55, 22 October 2024
Flag: | BaseNormal |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | BuildingTypes |
Specifies whether or not this building type expands the area in which you can place further buildings. Generally, base defenses do not expand the player's build area while production buildings do.
The distance you may place new buildings away from a building type with BaseNormal=yes set is determined by the new building type's Adjacent flag.
Inconsistencies in Yuri's Revenge
It seems that the developers forgot to add BaseNormal=no to some building types that should not have had the default BaseNormal=yes. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the UMP.
Nots
For Red Alert this can be used with BuildingTypes Wall types as well.