ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SovietCrew: Difference between revisions
Jump to navigation
Jump to search
De-DZed |
m added a link to the Crew System |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
}} | }} | ||
This flag | This flag specifies the InfantryType that emerges from a destroyed unit or building for [[Countries]] on [[Sides|Side]], "Nod"{{fnl|1}}. This ''must'' be set to a valid InfantryType, otherwise [[IE]]s could arise. | ||
==See also== | ==See also== | ||
* {{ | * {{f|AlliedCrew|link}} | ||
* {{ | * {{f|ThirdCrew|link}} | ||
* [[Crew_System|Crew System]] | |||
==Footnotes== | ==Footnotes== | ||
{{fn|1|Note that "Nod" is residual from {{Ts}} and is treated as the Soviet side in {{Ra2}}.}} | {{fn|1|Note that "Nod" is residual from {{Ts}} and is treated as the Soviet side in {{Ra2}}.}} |
Latest revision as of 12:36, 12 March 2013
Flag: | SovietCrew |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: InfantryTypes) |
Applicable to: | General |
This flag specifies the InfantryType that emerges from a destroyed unit or building for Countries on Side, "Nod"1. This must be set to a valid InfantryType, otherwise IEs could arise.
See also
Footnotes
1 ↑ Note that "Nod" is residual from Tiberian Sun and is treated as the Soviet side in Red Alert 2.