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AlliedCrew
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| Flag: | AlliedCrew |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: InfantryTypes) |
| Applicable to: | General |
This flag specifies the InfantryType that emerges from a destroyed unit or building for Countries on Side, "GDI"[1]. This must be set to a valid InfantryType, otherwise IEs could arise.
Bugs/Side-Effects/Unexpected Limitations
When Technician=, Engineer=, AlliedCrew= and others weren’t defined, the game crashed when a building was sold or destroyed. This was just because of oversights in both cases.
- When selling, the flawed [InfantryType]→Engineer=yes check happened before the crew type was verified to be set at all.
- When destroyed, the game checked whether the crew type was set, but then went ahead and tried to write the name of the crew type to the debug log regardless of the result.
- This bug has been fixed in Ares 0.3.
Footnotes
- ↑ Note that "GDI" is residual from Tiberian Sun and is treated as the Allied side in Red Alert 2.
See Also
- Crew
- SovietCrew
- ThirdCrew
- Crew System
- Survivor.Side (Ares Only)