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DeadBodies: Difference between revisions

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Added more details and section for individual override available in RA2
m Replacing Template:TTL with Template:F.
 
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This flag specifies a list of [[Animations]], one of which is randomly played when an [[InfantryType]] is killed by a [[warhead]] with {{TTL|InfDeath|1}} or {{tt|InfDeath{{=}}2}}. The animation will start to play once the {{TTL|Die1}} or {{TTL|Die2}} sub-sequences end.
This flag specifies a list of [[Animations]], one of which is randomly played when an [[InfantryType]] is killed by a [[warhead]] with {{f|InfDeath|1|link}} or {{tt|InfDeath{{=}}2}}. The animation will start to play once the {{f|Die1|link}} or {{f|Die2|link}} sub-sequences end.


These animations will not play for InfantryTypes with {{TTL|NotHuman|yes}}.
These animations will not play for InfantryTypes with {{f|NotHuman|yes|link}}.


===Individual override===
===Individual override===
In {{ra2}}, [General]{{arr|r}}{{TTL|DeadBodies}} can be overridden for individual InfantryTypes[[{{PAGENAME}}#InfantryTypes|{{sup|{{arr|d}}}}]].
In {{ra2}}, [General]{{arr|r}}{{f|DeadBodies|link}} can be overridden for individual InfantryTypes[[{{PAGENAME}}#InfantryTypes|{{sup|{{arr|d}}}}]].


=={{anchor|InfantryTypes||}}For InfantryTypes==
=={{anchor|InfantryTypes||}}For InfantryTypes==
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This flag acts as an individual override for {{sl|General}}{{arr|r}}{{TTL|DeadBodies}}[[{{PAGENAME}}#General|{{sup|{{arr|u}}}}]].
This flag acts as an individual override for {{sl|General}}{{arr|r}}{{f|DeadBodies|link}}[[{{PAGENAME}}#General|{{sup|{{arr|u}}}}]].


{{Automatictypelist|Animations|Animations}}
{{Automatictypelist|Animations|Animations}}

Latest revision as of 07:51, 27 November 2009

For [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeadBodies
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Animations)
Applicable to: General


This flag specifies a list of Animations, one of which is randomly played when an InfantryType is killed by a warhead with InfDeath=1 or InfDeath=2. The animation will start to play once the Die1 or Die2 sub-sequences end.

These animations will not play for InfantryTypes with NotHuman=yes.

Individual override

In Red Alert 2, [General]→DeadBodies can be overridden for individual InfantryTypes.

For InfantryTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeadBodies
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Animations)
Applicable to: InfantryTypes


This flag acts as an individual override for [General]DeadBodies.

Automatic List Inclusion

Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.