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AISlaveMinerNumber: Difference between revisions

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Nighthawk200 (talk | contribs)
Dedeezirified. I should probably stop soon, this far exceeds normality :P
Testid123 (talk | contribs)
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This flag denotes the number of Slave Miners that the AI will aim to own. The values are listed in order of difficulty level - Brutal, Medium, Easy.
This flag denotes the number of Slave Miners that the AI will aim to own. The values are listed in order of difficulty level - Brutal, Medium, Easy.<br>Adding the {{f|AIBuildThis|no|link}} tag to <b>Yuri Ore Refinery</b> will cause this tag to be permanently disabled(But as long as the AI ​​can still create a <b>Slave Miner</b>, it will still adhere to the tag. <b>AISlaveMinerNumber</b> anyway).

Latest revision as of 10:45, 8 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AISlaveMinerNumber
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag denotes the number of Slave Miners that the AI will aim to own. The values are listed in order of difficulty level - Brutal, Medium, Easy.
Adding the AIBuildThis=no tag to Yuri Ore Refinery will cause this tag to be permanently disabled(But as long as the AI ​​can still create a Slave Miner, it will still adhere to the tag. AISlaveMinerNumber anyway).