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BountyCostMult: Difference between revisions
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Nighthawk200 (talk | contribs) Bounty logic... |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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(One intermediate revision by one other user not shown) | |||
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|rponly=yes | |rponly=yes | ||
}} | }} | ||
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{ | {{RockPatchFlag | ||
|intversion=1.08 | |||
}} | |||
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{f|GetsBounty|yes|link}} to give the bounty that the attacking player receives. | |||
In other words:<br> | In other words:<br> | ||
{{ | {{f|BountyCostMult|link}} * {{f|Cost|link}} = Bounty given to attacking player. |
Latest revision as of 07:29, 27 November 2009
Flag: | BountyCostMult |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | CombatDamage |
This flag is part of the RockPatch. |
Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with GetsBounty=yes to give the bounty that the attacking player receives.
In other words:
BountyCostMult * Cost = Bounty given to attacking player.