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DemandLoad: Difference between revisions
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Correcting per executable |
m Fix #2 |
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(8 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|Animations}} | |types={{Categ|Animations}}, {{Categ|BuildingTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |||
}} | }} | ||
== In {{ | If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image [[shape]] file must be located in a non-cached [[mix]], else this will cause a memory leak. See [[MIX#Mix_Types|mix types]] for a list of non-cached mix files. | ||
== In {{yr}} == | |||
{{obsolete|{{yr}}}} | |||
Has no effect - not loaded from the ini files. | Has no effect - not loaded from the ini files. | ||
== See Also == | |||
*[[DemandLoadBuildup]] | |||
*[[FreeBuildup]] | |||
*[[FreeAfterPlaying]] |
Latest revision as of 07:46, 26 October 2023
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Flag: | DemandLoad |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations, BuildingTypes |
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image shape file must be located in a non-cached mix, else this will cause a memory leak. See mix types for a list of non-cached mix files.
In Yuri's Revenge
Has no effect - not loaded from the ini files.