AutoCrush: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Determines the IQ level required by a house before its units with {{ | Determines the IQ level required by a house before its units with {{f|Crusher|yes|link}} set will automatically try to crush nearby enemy units that have {{f|Crushable|yes|link}} set. Applies only to land based vehicles. | ||
Editor notes #1: While seen applied AutoCrush=yes to Harvesters in YR, they don't seem to have any notable effects. Furthermore, a test done in Skirmish with enemy AI Chrono Miner was conducted by sending own GI to attack, in which Chrono Miner don't actively crush GI and remain to perform its mission of mining resources. Further clarification is required. |
Latest revision as of 07:52, 7 August 2024
Flag: | AutoCrush |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Determines the IQ level required by a house before its units with Crusher=yes set will automatically try to crush nearby enemy units that have Crushable=yes set. Applies only to land based vehicles.
Editor notes #1: While seen applied AutoCrush=yes to Harvesters in YR, they don't seem to have any notable effects. Furthermore, a test done in Skirmish with enemy AI Chrono Miner was conducted by sending own GI to attack, in which Chrono Miner don't actively crush GI and remain to perform its mission of mining resources. Further clarification is required.