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Specifies if the object may choose its own targets and fire without prompting if the targets are in range. This does not prevent the object from retaliating though.
Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. {{f|CanPassiveAquire|no}} does not prevent the object from retaliating automatically, however.


This flag is supposed to be spelt "CanPassiveAcquire", but the game parses this and recognizes it as it is.
Note Westwood's misspelling of "Acquire".


== See Also ==
== See Also ==
* [[CanRetaliate]]
* [[CanRetaliate]]
* [[CanPassiveAquire.Guard]]
* [[CanPassiveAquire.Cloak]]

Latest revision as of 13:46, 19 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanPassiveAquire
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes


Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. CanPassiveAquire=no does not prevent the object from retaliating automatically, however.

Note Westwood's misspelling of "Acquire".

See Also