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DirectRocker: Difference between revisions
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m Switch custom Notes section into ModEnc's Bugs template. Should been done ages ago. |
mNo edit summary |
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{{Bugs}} | {{Bugs}} | ||
If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though. | *If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.<br> | ||
*DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.<br> | |||
DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash. | *If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[Level]].<br> | ||
*If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[ShrapnelWeapon]] (If attacking [[VehicleTypes]]).<br> | |||
*If there Is <b>DirectRocker=yes</b> tag This tag will disable the tag [[NukeMaker]] (If attacking [[VehicleTypes]]).<br> |
Latest revision as of 12:48, 24 September 2024
Flag: | DirectRocker |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Warheads |
If enabled, the weapon will try to flip the target VehicleType over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=. This applies to only against VehicleTypes, all other TechnoTypes will be damaged.
Bugs/Side-Effects/Unexpected Limitations
- If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP VehicleType) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.
- DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.
- If there Is DirectRocker=yes tag This tag will disable the tag Level.
- If there Is DirectRocker=yes tag This tag will disable the tag ShrapnelWeapon (If attacking VehicleTypes).
- If there Is DirectRocker=yes tag This tag will disable the tag NukeMaker (If attacking VehicleTypes).