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UseTurretShadow: Difference between revisions

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Mevitar (talk | contribs)
adding missing tag description
 
Crimsonum (talk | contribs)
Nothing to do with Titan; only used on MMKII in TS and Heavy Tank in RA2. Also, needs an image that shows the turret shadow frames in-editor and them missing in-game.
 
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{{flag
{{flag
|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values={{values|boolean}}
|values={{Values|boolean}}
|types={{Categ|VehicleTypes}} (shp turrets only)
|types={{Categ|VehicleTypes}}
|default=no
|default=no
|games
|games
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes}}
|ares=yes
If set, this tag tells the game to draw this object's turret shadow on the ground. It works only for shp turrets.
|tsobsolete=yes
}}
 
Based on its description in {{ini|art}}, this flag would have enabled the use of [[turret]] shadow frames on a vehicle object [[shape|shape]]. Unfortunately, this logic is defunct and the flag does nothing.
 
If the vehicle shape has turret frames, the game expects the respective shadow frames to be present, but those frames are not actually drawn in-game.

Latest revision as of 17:05, 26 October 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseTurretShadow
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes

Logic related to UseTurretShadow, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Based on its description in art(md).ini, this flag would have enabled the use of turret shadow frames on a vehicle object shape. Unfortunately, this logic is defunct and the flag does nothing.

If the vehicle shape has turret frames, the game expects the respective shadow frames to be present, but those frames are not actually drawn in-game.