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FirersPalette: Difference between revisions

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Starkku (talk | contribs)
Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game.
Testid123 (talk | contribs)
mNo edit summary
 
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If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.<br>
 
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the [[Color]] tag to define other colors that the Voxel object supports).
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.

Latest revision as of 15:41, 15 October 2024

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Flag: FirersPalette
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the Color tag to define other colors that the Voxel object supports).