ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

NonVehicle: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Aro (talk | contribs)
No edit summary
Testid123 (talk | contribs)
mNo edit summary
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this VehicleType is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an InfantryType with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in Yuri's Revenge; use of this tag on a VehicleType appears to prevent: InfantryTypes with VehicleThief=yes set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair VehicleTypes with NonVehicle=yes.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|VehicleTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to 'yes' or 'no' and determines whether or not this [[VehicleTypes]] is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an [[InfantryTypes]] with {{f|VehicleThief|yes|link}} set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in '''Yuri's Revenge'''; use of this tag on a [[VehicleTypes]] appears to prevent: [[InfantryTypes]] with {{f|VehicleThief|yes|link}} set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair [[VehicleTypes]] with '''NonVehicle=yes'''.

Latest revision as of 12:36, 12 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NonVehicle
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Can be set to 'yes' or 'no' and determines whether or not this VehicleTypes is not considered a vehicle. This is meant to prevent vehicles getting an 'enter' cursor over them when an InfantryTypes with VehicleThief=yes set is ordered to attack them (thus preventing them from being stolen). Appears to work correctly in Yuri's Revenge; use of this tag on a VehicleTypes appears to prevent: InfantryTypes with VehicleThief=yes set from hijacking them, survivors emerging from the unit if it is destroyed, and being repaired by repair weapons (Repair IFV's RepairBullet, for example). Service Depots and the like can still repair VehicleTypes with NonVehicle=yes.