Selectable: Difference between revisions
spawnable aircraft should not have Selectable=no set |
EvilRenegade (talk | contribs) m Adding revision category for pages potentially improperly "converted". |
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
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Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units). | Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units). | ||
{{Bugs}} | |||
Adding ''Selectable=no'' to spawned [[AircraftTypes]] with aircraft [[Locomotor]] randomly causes them to fly over the map border instead of landing, and thus crashing the game. | Adding ''Selectable=no'' to spawned [[AircraftTypes]] with aircraft [[Locomotor]] randomly causes them to fly over the map border instead of landing, and thus crashing the game. If that AircraftType has to land on it's spawner for reloads, sometimes it just starts hovering over the VehicleType and never fully lands. You'll have to move it first. With luck, you'll need to do that only once ot twice. | ||
== See Also == | == See Also == | ||
*{{f|IsSelectableCombatant|link}} | *{{f|IsSelectableCombatant|link}} | ||
[[Category:Review for fake conversion and revert if necessary]] |
Latest revision as of 20:15, 20 April 2025
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Flag: | Selectable |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Set Selectable=no to an object that should not be selected by the player.
Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units).
Bugs/Side-Effects/Unexpected Limitations
Adding Selectable=no to spawned AircraftTypes with aircraft Locomotor randomly causes them to fly over the map border instead of landing, and thus crashing the game. If that AircraftType has to land on it's spawner for reloads, sometimes it just starts hovering over the VehicleType and never fully lands. You'll have to move it first. With luck, you'll need to do that only once ot twice.