LargeVisceroid: Difference between revisions
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ares=yes | |||
|ra2obsolete=yes | |ra2obsolete=yes | ||
}} | }} | ||
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{{f|LargeVisceroid}} is read in {{ra2}} and {{yr}}, but as Visceroids will not merge, it is obsolete. | {{f|LargeVisceroid}} is read in {{ra2}} and {{yr}}, but as Visceroids will not merge, it is obsolete. | ||
== On [[VehicleTypes]] == | == On [[VehicleTypes]] == | ||
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ares=yes | |||
}} | }} | ||
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In {{ra2}} and {{yr}} Visceroids will not retreat to patches of Tiberium. | In {{ra2}} and {{yr}} Visceroids will not retreat to patches of Tiberium. | ||
== See | == See Also == | ||
* [[SmallVisceroid]] | * [[SmallVisceroid]] | ||
* [[Jellyfish]] | * [[Jellyfish]] | ||
In version 0.5, [[Ares]] reimplemented the SmallVisceroid merging into LargeVisceroid mechanism within this logic, refer to [https://ares-developers.github.io/Ares-docs/new/tiberium/damage.html#visceroids documentation]. |
Latest revision as of 11:14, 25 April 2025
In [General]
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Flag: | LargeVisceroid |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: VehicleTypes) |
Applicable to: | General |
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The type representing the large Visceroid resulting from the merger of two small Visceroids that came within cell range of each other.
In Tiberian Sun, this has to be set to a valid type if there are SmallVisceroid=yes units, otherwise merging will result in an IE.
LargeVisceroid is read in Red Alert 2 and Yuri's Revenge, but as Visceroids will not merge, it is obsolete.
On VehicleTypes
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Flag: | LargeVisceroid |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
Defines whether this unit is a small Visceroid. Visceroids randomly wander around on their own, are immune to EMP and Jellyfish, use attack animations, retreat to the nearest patch of Tiberium when damaged into yellow health, and have a few more special properties. Large Visceroids do not try to merge with other Visceroids.
This can be used to trigger trains to move without needing map triggers, although they will be unstoppable.
In Red Alert 2 and Yuri's Revenge Visceroids will not retreat to patches of Tiberium.
See Also
In version 0.5, Ares reimplemented the SmallVisceroid merging into LargeVisceroid mechanism within this logic, refer to documentation.