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Added the missing flag section and changed the pacing of the text.
 
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Specifies an delay, in frames, before this projectile is able to trigger its attached warhead if it is not detonated by impacting with its target or an obstacle (such as a cliff).  
{{Flag
Defaults to '0' and has the effect of preventing a homing projectile from detonating when overshooting its intended target (common with low-ROT projectiles), hitting the target with its warhead instantly, even if the projectile did not hit.  
|name=
|files={{Categ|ini=rules}}
|values={{values|int}}
|default=0
|types={{Categ|Projectile|Projectiles}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}
 
Specifies a delay before this [[projectile]] is able to trigger its [[warhead]]. The projectile can still detonate prematurely by impacting with its target or an obstacle (such as a cliff). Defaults to {{tt|0}} and has the effect of preventing a homing projectile from detonating when overshooting its intended target (common with low-[[ROT]] projectiles).


==See also==
==See also==
*[http://www.ppmsite.com/forum/viewtopic.php?p=495153#495153 LKO demonstrates differences in {{tt|Arm}} values]
*[http://www.ppmsite.com/forum/viewtopic.php?p=495153#495153 LKO demonstrates differences in {{tt|Arm}} values]

Latest revision as of 15:43, 8 September 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag:
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Projectiles


Specifies a delay before this projectile is able to trigger its warhead. The projectile can still detonate prematurely by impacting with its target or an obstacle (such as a cliff). Defaults to 0 and has the effect of preventing a homing projectile from detonating when overshooting its intended target (common with low-ROT projectiles).

See also