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Arm: Difference between revisions
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Millefeuille (talk | contribs) No edit summary |
Added the missing flag section and changed the pacing of the text. |
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Specifies | {{Flag | ||
Defaults to | |name= | ||
|files={{Categ|ini=rules}} | |||
|values={{values|int}} | |||
|default=0 | |||
|types={{Categ|Projectile|Projectiles}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
Specifies a delay before this [[projectile]] is able to trigger its [[warhead]]. The projectile can still detonate prematurely by impacting with its target or an obstacle (such as a cliff). Defaults to {{tt|0}} and has the effect of preventing a homing projectile from detonating when overshooting its intended target (common with low-[[ROT]] projectiles). | |||
==See also== | ==See also== | ||
*[http://www.ppmsite.com/forum/viewtopic.php?p=495153#495153 LKO demonstrates differences in {{tt|Arm}} values] | *[http://www.ppmsite.com/forum/viewtopic.php?p=495153#495153 LKO demonstrates differences in {{tt|Arm}} values] |
Latest revision as of 15:43, 8 September 2018
Flag: | |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | Projectiles |
Specifies a delay before this projectile is able to trigger its warhead. The projectile can still detonate prematurely by impacting with its target or an obstacle (such as a cliff). Defaults to 0 and has the effect of preventing a homing projectile from detonating when overshooting its intended target (common with low-ROT projectiles).