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DemandLoad: Difference between revisions

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m Fix #2
 
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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2obsolete=yes
|ra2=yes
}}
}}


If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image [[shape]] file must be located in a non-cached [[mix]], else this will cause a memory leak. See [[MIX#Mix_Types|mix types]] for a list of non-cached mix files.


=== Note ===
== In {{yr}} ==
{{obsolete|{{yr}}}}


If set, this animation is loaded from and '''must''' be located in and '''only''' in ISOTEMP.MIX and/or ISOSNOW.MIX. Otherwise the game will crash.
== In {{ra2}} and {{yr}} ==
Has no effect - not loaded from the ini files.
Has no effect - not loaded from the ini files.



Latest revision as of 07:46, 26 October 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DemandLoad
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations, BuildingTypes


If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image shape file must be located in a non-cached mix, else this will cause a memory leak. See mix types for a list of non-cached mix files.

In Yuri's Revenge

Logic related to DemandLoad, as a whole or in part, is obsolete in Yuri's Revenge.

Has no effect - not loaded from the ini files.

See Also