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DemandLoad: Difference between revisions
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Removed incorrect information |
m Fix #2 |
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
| | |ra2=yes | ||
}} | }} | ||
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. | If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image [[shape]] file must be located in a non-cached [[mix]], else this will cause a memory leak. See [[MIX#Mix_Types|mix types]] for a list of non-cached mix files. | ||
== In {{yr}} == | |||
{{obsolete|{{yr}}}} | |||
Has no effect - not loaded from the ini files. | Has no effect - not loaded from the ini files. | ||
Latest revision as of 07:46, 26 October 2023
Flag: | DemandLoad |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations, BuildingTypes |
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. The image shape file must be located in a non-cached mix, else this will cause a memory leak. See mix types for a list of non-cached mix files.
In Yuri's Revenge
Logic related to DemandLoad, as a whole or in part, is obsolete in Yuri's Revenge.
Has no effect - not loaded from the ini files.