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HasRadialIndicator: Difference between revisions

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TAK02 (talk | contribs)
m HasRadialIndicator dependant on Primary IF its Range isn't -2
Fallendow (talk | contribs)
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. This is restricted to BuildingTypes only which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator.
|name=HasRadialIndicator
|files={{Categ|ini=rules}}
|values={{values|bool}}
|special=
|default=no
|extver=
|types={{Categ|BuildingTypes}}, {{Categ|Technoes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=
|hpflag=
|ra2=yes
|yr=yes
|ares=yes
}}


Editor's note: the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes).
Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. Prior to {{Ares}} 3.0, it was restricted to BuildingTypes which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator. With Ares, it can be used on any TechnoType, although units only support non-sweeping, non-concentric radial indicators.
 
Editor's note: In the base games, the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes).
Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all.
Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all.
All of these limitations can be overcome by using [[RadialIndicatorRadius]] to specify the radius of the indicator.
On BuildingTypes, the type of indicator can be controlled with [[ConcentricRadialIndicator]].
==See also==
* [[RadialIndicatorRadius]]
* [[ConcentricRadialIndicator]]

Latest revision as of 13:01, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HasRadialIndicator
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes, TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. Prior to Ares 3.0, it was restricted to BuildingTypes which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator. With Ares, it can be used on any TechnoType, although units only support non-sweeping, non-concentric radial indicators.

Editor's note: In the base games, the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes). Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all.

All of these limitations can be overcome by using RadialIndicatorRadius to specify the radius of the indicator.

On BuildingTypes, the type of indicator can be controlled with ConcentricRadialIndicator.

See also